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Internship

The Architects Republic

February - April 2025

Level Design

Context

My arrival at The Architects Republic was motivated by a Level Design service requested by Glowmade for the game King of Meat. Therefore, I contributed 2 levels.

Team size: 5 people

Type : Cooperative, Combat, Platform

Level / Game design:

  • Creation of two levels for an AA game with a multiplayer and cooperative focus for Glowmade (developer) and Amazon Games (publisher)

    • Hamcatraz: A prison escape level combining puzzles and combat

    • Meatallica Let's Shred: An open-world puzzle level centered around a concert set-up

  • Level design focused on cooperation and individuality, with alternative paths

  • Integration and adjustment of cooperation mechanics

  • Creation of logical scripts and event triggers for pacing

OVERVIEW

Hamcatraz

You are the most dangerous prisoners of the infamous Hamcatraz, the great unescapable prison.

Until you decided; you needed fresh air.

Meatallica: Let's Shread!

Your touring band is finally in town and your fans are waiting! Time is running out… Few details are left before going on stage!

  • Unload the truck, employ security,

  • unpack the equipment and instruments (buy another one if you need to),

  • restore the power and open the concert doors…

and break a leg!

​

This is an open level where you need to explore and complete the last tasks from the to-do list before bringing the house down!

OTHER PROJECTS

© 2026 by Laura Henriques

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