

Internship
The Architects Republic
February - April 2025
Level Design
Context
My arrival at The Architects Republic was motivated by a Level Design service requested by Glowmade for the game King of Meat. Therefore, I contributed 2 levels.
Team size: 5 people
Type : Cooperative, Combat, Platform
Level / Game design:
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Creation of two levels for an AA game with a multiplayer and cooperative focus for Glowmade (developer) and Amazon Games (publisher)
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Hamcatraz: A prison escape level combining puzzles and combat
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Meatallica Let's Shred: An open-world puzzle level centered around a concert set-up
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Level design focused on cooperation and individuality, with alternative paths
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Integration and adjustment of cooperation mechanics
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Creation of logical scripts and event triggers for pacing
OVERVIEW
Hamcatraz
You are the most dangerous prisoners of the infamous Hamcatraz, the great unescapable prison.
Until you decided; you needed fresh air.
Meatallica: Let's Shread!
Your touring band is finally in town and your fans are waiting! Time is running out… Few details are left before going on stage!
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Unload the truck, employ security,
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unpack the equipment and instruments (buy another one if you need to),
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restore the power and open the concert doors…
and break a leg!
This is an open level where you need to explore and complete the last tasks from the to-do list before bringing the house down!






















































