Featured projects
Game / Level Designer
Narrative action-adventure, somewhere between tech-noir and Greek mythology, combining systemic gameplay, environmental storytelling, and strong art direction in a breathtaking world.
UE5 · Game Design · Level Design
Game / Level Designer
Fun adventure and puzzle game in a medieval setting designed for VR with 3D pixel graphics.
Unity · Game Design · Level Design · Narrative Design · Quest Design
Level Designer
Take part in a fictional TV show set in a wacky fantasy world. Progress through dungeons that can accommodate 1 to 4 players.
Game Design · Level Design
Lead Designer
Engaging die-and-retry action-adventure game with puzzle-like combat set in a dystopian narrative universe.
(Final year project)
UE4 · Game Design · Level Design · Narrative Design · Management · Game dev
Other notable projects
Lead Designer

A 2D atmospheric horror side-scrolling game where you play as a cleaning robot in a space station.
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Gameplay design, 3C and overall atmosphere (visual and sound supervision)
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Level design and implementation in the game engine
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Team and project management (task lists in Art, Programming and Design) and asset implementation
Lead Designer

Wave simulation game with charcoal drawings created specifically for an exhibition audience.
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Concept creation based on the Gamejam theme
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Team management and production of project management documents (backlogs, asset lists and necessary mechanics)
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Gameplay and rational design of boats
post-
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Game / Level designer | Storyteller. Full of ambition. Enthusiastic. Creative.
Passionate about meaningful stories, experiencing them through video games offers a unique experience that no other medium can match. Being able to interact and have an impact on a world allows you to create a special relationship with the spectator who becomes an actor.
This is what I want to shape: a true connection with the game, offering a memorable, inspiring and pleasant experience that leaves a positive impact. I want to create intuitive and fun mechanics, and produce inclusive and accessible games that make players smile/cry/laugh/scream.
I am currently a Game/Level Designer at The Architects Republic.
Bom dia !
I am Laura Henriques :)
Access Game and Level Design Resume:
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