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Featured projects

Game / Level Designer

Narrative action-adventure, somewhere between tech-noir and Greek mythology, combining systemic gameplay, environmental storytelling, and strong art direction in a breathtaking world.

UE5 · Game Design · Level Design

Game / Level Designer

Fun adventure and puzzle game in a medieval setting designed for VR with 3D pixel graphics.

Unity · Game Design · Level Design · Narrative Design · Quest Design

Level Designer

Take part in a fictional TV show set in a wacky fantasy world. Progress through dungeons that can accommodate 1 to 4 players.

Game Design · Level Design

Lead Designer

Engaging die-and-retry action-adventure game with puzzle-like combat set in a dystopian narrative universe.

(Final year project)

UE4 · Game Design · Level Design · Narrative Design · Management · Game dev

Other notable projects

Lead Designer

A 2D atmospheric horror side-scrolling game where you play as a cleaning robot in a space station.

  • Gameplay design, 3C and overall atmosphere (visual and sound supervision)

  • Level design and implementation in the game engine

  • Team and project management (task lists in Art, Programming and Design) and asset implementation

Lead Designer

prix_edited_edited.jpg

Wave simulation game with charcoal drawings created specifically for an exhibition audience.

  • Concept creation based on the Gamejam theme

  • Team management and production of project management documents (backlogs, asset lists and necessary mechanics)

  • Gameplay and rational design of boats

post-

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Game / Level designer | Storyteller. Full of ambition. Enthusiastic. Creative.

​

Passionate about meaningful stories, experiencing them through video games offers a unique experience that no other medium can match. Being able to interact and have an impact on a world allows you to create a special relationship with the spectator who becomes an actor.

This is what I want to shape: a true connection with the game, offering a memorable, inspiring and pleasant experience that leaves a positive impact. I want to create intuitive and fun mechanics, and produce inclusive and accessible games that make players smile/cry/laugh/scream.

 

I am currently a Game/Level Designer at The Architects Republic.

Bom dia !
I am Laura Henriques  :)

Access Game and Level Design Resume:

Access Narrative Design Resume:

Recommendations

Lucas Boisseau
Lead Designer, Arkrep

“

            Laura immediately demonstrated very good personal qualities. Whether through her curiosity or her interpersonal skills, she was able to integrate into the team, and even more successfully transmit her joie de vivre.

“

Grégoire Imbert
QA Lead, Dotemu

“

            Laura was an attentive and motivated colleague whom I highly recommend to you for her professional and human qualities. It was a pleasure to work with her and I assure you without a doubt that she will be equally effective within your teams.

“

Florian Duta
Designer, JobTaste

“

           She has shown great adaptability, quickly adjusting to the changes and new demands of our dynamic environment.

“

© 2026 by Laura Henriques

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